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“1980’s Cassette tape playing computer loading sounds/images” codes for 2012
Hereagain
lop guest
User ID: 91264
05-10-2012 12:28 PM

 



Post: #1
“1980’s Cassette tape playing computer loading sounds/images” codes for 2012
“1980’s Cassette tape playing computer loading sounds/images”
A generation now embedded with hypnotic time release codes for 2012 .
(ZX Spectrum, Commodore, Amstrad remember?)


Hello and welcome to my theory called “Project Spectrum” my first personal computer was a zx spectrum 48k at the time amazing and very popular, hours where spent enjoying basic games with limited graphics, but most memorable was feeding cassette tapes into a player and waiting for the games to load up , remember ? Yes you’d never forget would you ! Firstly the psychedelic colored lines in the border , then a continuous screeching noise what did it all mean ? just the tape thing loading , well I believe there maybe might of more than a game being installed on your pc.
How about your brain !
At the time these types of computers were as common as the Xbox / play station’s are today.
Firstly lets look at a visual reminder :



http://www.youtube.com/watch?v=pZWtk4w04...745202B321


Now an explanation of what it actually is:

Tape loading software.
Most Spectrum software was originally distributed on audio cassette tapes. The software was encoded on tape as a sequence of pulses that may sound similar to the sounds of a modern day modem. Since ZX Spectrum had only a rudimentary tape interface, data was recorded using an unusually simple and very reliable modulation, similar to pulse-width modulation but without a constant clock rate. Pulses of different widths (durations) represent 0s and 1s. A "zero" is represented by a ~244 μs pulse followed by a gap of the same duration (855 clock ticks each at 3.5 MHz) for a total ~489 μs;[11] "one" is twice as long, totaling ~977 μs. This allows for 1023 "ones" or 2047 "zeros" to be recorded per second. Assuming an even proportion of each, the resulting average speed was ~1365 bit/s. Higher speeds were possible using custom machine code loaders instead of the ROM routines.
Naturally, a standard 48K program would take about 5 minutes to load: 49152 bytes × 8 = 393216 bits; 393216 bits / 1350 baud ≈ 300 seconds = 5 minutes. In reality, however, a 48K program usually took between 3–4 minutes to load (because of different number of 0s and 1s encoded using pulse-width modulation), and 128K programs could take 12 or more minutes to load. Experienced users could often tell the type of a file, e.g. machine code, BASIC program, or screen image, from the way it sounded on the tape.
During loading and saving processes, the border usually flashes with cyan/red stripes for the pilot signal and yellow/blue stripes for the header and data blocks. Headers had a short file size of about 15 bytes and are generally presented with a message such as "Program: ", "Bytes: " and "Character array: ". Each message displays information and details about the file type. The "Program" message is used for BASIC programs. "Bytes" refers to a program written in machine code (binary file) or the screen display (LOAD"" SCREEN$, LOAD"" CODE 16384,6912). "Character array" refers to an ASCII-encoded file. Pilot signals are usually represented with a thick stripe size; on header and data blocks, the stripes are thinner (depending the baud rate). However, it's possible to alter the border colors by modifying the parameters of many custom loaders and making the border flashing with multicolored stripes to obtain a fancy border effect during the loading process. The striped border effects can also be found on games written for other 8-bit computers such as the Amstrad CPC 464/664/6128 and the Commodore C64/128.
The Spectrum was intended to work with almost any cassette tape player, and despite differences in audio reproduction fidelity, the software loading process was quite reliable; however all Spectrum users knew and dreaded the "R Tape loading error, 0:1" message. One common cause was the use of a cassette copy from a tape recorder with a different head alignment to the one being used. This could sometimes be fixed by pressing on the top of the player during loading, or wedging the cassette with pieces of folded paper, to physically shift the tape into the required alignment. A more reliable solution was to realign the head, which was easily accessible on a number of tape players, with a small (jeweler’s) screwdriver.
Typical settings for loading were ¾ volume, 100% treble, 0% bass. Audio filters like loudness and Dolby Noise Reduction had to be disabled, and it was not recommended to use a Hi-Fi player to load programs. There were some tape recorders built specially for digital use, such as the Timex Computer 2010 Tape Recorder. The ZX Spectrum Plus 2 and 2A models are fashioned after an Amstrad CPC 464 and feature a built-in tape "datacorder".
Complex loaders with unusual speeds or encoding were the basis of the ZX Spectrum copy protection schemes, although other methods were used including asking for a particular word from the documentation included with the game — often a novella — or the notorious Lenslok system. This had a set of plastic prisms in a fold-out red plastic holder: the idea was that a scrambled word would appear on the screen, which could only be read by holding the prisms at a fixed distance from the screen courtesy of the plastic holder. This relied rather too much on everyone using the same size television, and Lenslok became a running joke with Spectrum users.
One very interesting kind of software was copiers. Most were copyright infringement oriented, and their function was only tape duplication, but when Sinclair Research launched the ZX Microdrive, copiers were developed to copy programs from audio tape to microdrive tapes, and later on diskettes. Best known were the Lerm suite produced by Lerm Software and Trans Express by Romantic Robot. As the protections became more complex (e.g. Speedlock) it was almost impossible to use copiers to copy tapes, and the loaders had to be cracked by hand, to produce unprotected versions. Special hardware, like the Romantic Robot's Multiface which was able to dump a copy of the ZX Spectrum RAM to disk/tape at the press of a button, was developed, entirely circumventing the copy protection systems. "Snapshots" generated by these black boxes would later become the original file type recognised by emulators - .SNA - although these memory dumps have been generally replaced by more complex files, incorporating original loading features and multi-level options.

Could the above be similar to Binaural beats ?
Info about Binaural beats at Wiki here http://en.wikipedia.org/wiki/Binaural_beats
Also interesting info about B-beats :There have been a number of claims regarding binaural beats, among them that they may simulate the effect of recreational drugs, help people memorize and learn, stop smoking, help dieting, tackle erectile dysfunction and improve athletic performance.
Scientific research into binaural beats is very limited. No conclusive studies have been released to support the wilder claims listed above. However, one uncontrolled pilot study[15] of 8 individuals indicates that binaural beats may have a relaxing effect. In absence of positive evidence for a specific effect, however, claimed effects may be attributed to the power of suggestion.
In a blind study of binaural beats' effects on meditation, 7Hz frequencies were found to enhance meditative focus while 15Hz frequencies harmed it.



At the time I remember these loading sounds where also broadcasted via certain radio stations giving the listener’s free games ( mmm interesting !)

So lets take a step back , we’d sit there firstly slowly being inducted into a trance-like condition via crazy lines and colors then when our subconscious is primed the highly suggestive subliminal audio codes would be recorded into our unconscious mind ,
More info :http://www.healtone.com/pages/the-human-body-frequency.html

Why ?
Well lets look at the 80’s era , at about that time we get an idea that world governments where highly active in bunker building on a big scale maybe using the cloak of the cold war to justify them , NASA new about planet X (In 1983, the IRAS satellite spotted something unexplained the story was published in news articles) ,
If anything major was going to happen in 2012 and they knew about this ? then maybe without telling the populations about it and also rather than causing total panic?
They knew back then that there children of there time would be the leaders of tomorrow , and will be the ones who would make the main decisions in rebuilding the future for the human race after a apocalypse ,
The hidden survival codes are hidden deep within the human subconscious of today’s adult world waiting for the media to press the enter key on the keypad .
2012 is here will “Project Spectrum” become reality ?
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LoP Guest
lop guest
User ID: 92191
05-10-2012 12:32 PM

 



Post: #2
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
bump for plausible theory.
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munit
AimUnit111
User ID: 90060
05-10-2012 12:45 PM

Posts: 4,049



Post: #3
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
Hereagain  Wrote:
Typical settings for loading were ¾ volume, 100% treble, 0% bass.

White people turn up the treble, black people turn up the bass!

I was great. You loved it. [Image: 7D47_4E962234.gif]
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•REC
14877
User ID: 14877
05-10-2012 12:51 PM

Posts: 20,313



Post: #4
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
Quite beautiful. Tissue
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Clever Trevor
Retarded user
User ID: 95655
05-10-2012 01:23 PM

Posts: 2,613



Post: #5
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
So does that mean my brains are fried from endless hours of playing retro games.............doomed

First they came for the communists,
and I didn't speak out because I wasn't a communist.

Then they came for the socialists,
and I didn't speak out because I wasn't a socialist.

Then they came for the trade unionists,
and I didn't speak out because I wasn't a trade unionist.

Then they came for me,
and there was no one left to speak for me.
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LoP Guest
lop guest
User ID: 42391
05-11-2012 01:55 AM

 



Post: #6
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
Intriguing friend!
Intriguing, indeed.
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spɹɐʍoɔ snoɯʎuouɐ
Vocem sine nomine audivit!
User ID: 94890
05-11-2012 02:33 AM

Posts: 14,445



Post: #7
RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
C16 / C16+4 / C64 / AMIGA500 ->
386/486/AMD K6 /Athlon XP 1800+/Intel Core2 /Intel i5 /Apple A5 (S5L8942)
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Ahriman
Registered User
User ID: 95447
05-11-2012 02:37 AM

Posts: 12,182



Post: #8
abduct RE: “1980’s Cassette tape playing computer loading sounds/images” codes for 2012
pressing on the top of the player during loading, or wedging the cassette with pieces of folded paper, to physically shift the tape into the required alignment.



Jptdknpa I'm not laughing at I'm laughing with Jptdknpa

http://www.sacred-texts.com/bib/boe/boe010.htm
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