ZeroToad Wrote:Lonestar888 Wrote:ZeroToad Wrote:Zeroness is True Oneness! 
Zero
Ribbit 
Lonestar888 Wrote:![[Image: zeroallyouneedisone.jpg]](http://i595.photobucket.com/albums/tt34/dvssob/zeroallyouneedisone.jpg)
Zeroness is Two Oneness
As I said earlier, you have to take into account Symbolic Math. On the Equation:
0 + 0 = 1
Each Zero represents (is symbolic of) oNe of the tWo spatial verses, inverted opposites of oNe another, and the "+" represents Time, then you have:
Negative Spatial Verse <> Time <> Positive Spatial Verse = UNI-verse
Your Coin Rule stipulates there are always 2 sides to every story. That's kNot correct! The correct Coin Rule stipulates there's usually 3 sides to every story:
1. Heads
2. Tails
3. Edge (Both and/or Neither)
A "two-sided" coin cannot exist without the Edge, for it binds the two sides together as One Coin (just like Time does with the two Spatial Verses of the Universe) and the Edge is the trinity within the Trinality, with three parts to it:
1. Both
2. Neither
3. Both & Neither
So the Coin Rule shows the 23 Trinality Psy4 as well:
Two Sides + the Edge, which the Edge is the trinity within the Trinality, and the math is:
2 + 3 = 23
There are 3 Verses that comprise this One Open System Uni-verse (Three-as-One):
1st Verse: Spatial (above/below this one) - Negative, Anti-Matter (inverted matter), Anti-Gravity, etc...
2nd Verse: Spatial (this one we call home) - Positive, Matter, Gravity, etc...
3rd Verse: Time - with the 3 sub-verses of Time being: Past-Present-Future
2 spatial verses
1 temporal verse with 3 sub-verses to it:
2 + 3 = 23
The Universe is to the the Coin what the Two Spatial Verses are to Heads and Tails (two separate sides) and what Time is to the Edge (3rd side of a Coin). The Edge is what binds Heads & Tails together and that Trinality is what creates the ONE Coin. Time is what binds the 1st Spatial Verse & 2nd Spatial Verse together and that Trinality is what creates the ONE Open System Universe. Therefore, Time is no different than the Edge, it's a separate verse from the spatial verses, just as the Edge is a separate dimension from Heads & Tails.
0 + 0 = 00 = ∞ = oNe = Uni-verse/God/SourCe
"Until y0u can prove sumthing wrong, it isn't wrong, y0u are and until y0u can pr0ve sumthing right, it isn't right, y0u are!" - Old Toad Proverb
"There are n0ne so Blind as those that will kNot sEe with their 0ne eYe and n0ne so Deaf as those that will kNot hEar with their 0ne eAr and n0ne so Lame as those that will kNot wAlk on their 0ne f00t!" - Old Toad Proverb
"Ignorance will swell the head and shrink the brain, proving Newton's 3rd Law of Motion." - Old Toad Proverb
"It's through the door of Imagination that all discoveries/truths must first pass." - Old Toad Proverb
"The Tree of Knowledge flourishes with wonderous fruits of Wisdom, when irrigated by the Well of Life, Logic." - Old Toad Proverb
"God/Source is Everything: Time is God/Source in Motion; Thought is Time in Motion; Logic is Thought in Motion; Love is Logic in Motion; Life is Love in Motion; Math is Life/Numbers in Motion. Rinse & Repeat." - Old Toad Proverb
Ribbit 
was thinking on the universe seeing as i am a light worker i use a DMX universe to program intelligent lighting.
why 888 is significant to me is this
it multiplies to 512
To further explain 512
512 is the size of a DMX universe
it is binary
you can add more universes to control other applications of light
here is some info to explain 512
What exactly is DMX?
DMX is actually shorthand. The full standard is DMX512-A, which is typically referred to as just DMX-512 or DMX. It was originally designed as a standard for lighting consoles to communicate with dimmers used in theatrical lighting. Up until the early 1990's most lighting systems used proprietary protocols between consoles and dimmers, so it was difficult to have a console from one company communicate with dimmers from another. As DMX512 gained popularity it was quickly adapted by manufacturers of special effects, moving lights, etc. as a means to also control those devices.
DMX is a serial digital protocol. If you've used computers for a long time and are familiar with modems then the concept is very similar. Your lighting console will send one control signal down the DMX cable, followed by the second one, followed by the third one, and so on until all the data has been sent. Once all the data has been sent the console simply repeats itself and starts sending out the first control signal again. This happens quite rapidly - the default rate for DMX is 250 Kbaud or 250 thousand bits of data per second.
Why "512"?
The 512 in DMX512-A corresponds to the number of control signals the protocol supports. A single DMX cable can carry 512 individual signals, so if you have a lighting console connected to a dimmer pack via a DMX cable then that cable can control a maximum of 512 dimmers. It is possible to split a DMX cable (more on this below), but each split would carry the exact same 512 channels of data as the source cable.
So a single DMX cable (or a cable split to run to multiple devices) would be capable of controlling any one of the following:
◦512 individual lighting dimmers
◦32 intelligent lights that require 16 channels each
◦256 dimmers, each of which has a light plugged into it and an individually controlled color scroller attached to the light
◦Any combination of the above in which the total number of channels required is less than or equal to 512
The number 512 is easily represented in binary (512 = 2^9 = 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 = hex 200, etc). As such it provides an easy protocol for devices like lighting consoles (which are essentially just glorified computers) to work with them.
What exactly is a DMX channel?
A channel is simply one of the 512 control signals in the DMX512-A protocol. As it is a digital protocol, each channel is represented by 8 bits. Those 8 bits represent a value between 0 and 2^8 or 256. Most lighting consoles will abstract those values to a range between 0 and 100%. Newer and more feature-rich consoles will provide an option to let you view and work with DMX channels in either decimal (0-100%) or hexidecimal (0-255) depending on your needs.
So to summarize everything from above, DMX-512 is a protocol running at 250 Kbaud that transmits up to 512 8-bit values repetitively. (If you only use 100 channels then only those 100 8-bit values are transmitted.)
What is a DMX universe?
A single DMX universe, at the most basic level, is just a single DMX cable that carries 512 channels of data. More specifically, a DMX universe is a single DMX network. If a single DMX cable is run out of a lighting console and then split (see below) into multiple other cables, then all those cables make up a single DMX universe. They all carry the exact same DMX data.
Many lighting consoles have the ability to control multiple DMX universes. If a lighting console supports two or more universes then you will find two or more DMX connectors on the back of the console. They will be labeled something like "DMX universe 1", "DMX universe 2", etc. or "DMX 1-512", "DMX 513-1025", etc.
So exactly how many devices can DMX control?
This actually depends on the lighting console you have. If the console only supports a single DMX universe then it can control a maximum of 512 independent single channel devices. If you want to control 16 channel devices then a single universe can control only 32 devices (512/16 = 32). Obviously if your lighting console supports multiple universes then the number of devices you can control increases.
If you only have a single universe it still doesn't mean you can control only 512 devices. Suppose you have a setup where you have ten different Red/Green/Blue LED lights. Each light takes 3 channels, one for the intensity of each color. If you want to control those 10 lights independently then you would need 30 channels. However suppose you wanted all ten of those devices to always work exactly the same (perhaps they're all providing a uniform wash on a stage). If that's the case then you can set all ten of those lights to the same DMX address, and they will all respond identically. In this setup you only end up using 3 channels instead of 30.
You can have a virtually unlimited number of devices that are all set to respond to the DMX channel if desired. This isn't always desired, but in certain cases it can be very useful. It's not uncommon to see multiple color scrollers set to the same DMX channel if they're used for color washes. So between consoles that support multiple universes and setting multiple devices to the same DMX channel you can control a virtually unlimited number of devices.
DMX cables & connectors
The DMX protocol physically requires 3 individual wires within a DMX cable. These are identified as:
Data common
Data +
Data -
The Data + and Data - are simply complements of each other, so if the Data + line has a voltage of +1 volt when compared to the common then the Data - line will have a voltage of -1 volt. If you look at the DMX512-A specification or other websites that discuss DMX you will find references to a second pair of Data + and Data - lines that are considered optional. These are considered optional as they are not actually used in typical DMX environments. Some devices may make use of them, but if they do then it's not in any standardized way.
The specification for DMX is very specific with respects to the connectors and cables that should be used. Unfortunately many liberties have been taken over the years that has muddled the waters as far as both cables and connectors go. The DMX specification stipulates that 5-pin XLR connectors be used, and the vast majority of professional lighting consoles, dimmers, etc. all use 5-pin XLR connectors despite the fact that only 3 pins are used. Among other things, the use of 5-pin connectors helps to prevent you from accidentally plugging a lighting console or dimmer pack into a 3-pin audio XLR cable. If that audio cable is connected to an audio mixer that provides a phantom power supply of 48 volts (used by microphones) then you could burn out part of your console, dimmers, etc.
The DMX specification also stipulates that cable that adheres to the RS485 standard be used. Cable designed to this specification can carry digital signals over long distances in electrically noisy environments. Standard shielded microphone cable is not RS485 rated so it should not be used. Some examples of RS485 cable include Belden 9841, Belden 9842, and Alpha 5274 among others. A quick Google search for those will find plenty of sources for them.
Unfortunately (or fortunately depending on your perspective) some manufacturers of intelligent lighting effects realized early on that despite not being approved by the DMX512-A specification, that regular microphone cable can actually carry a DMX signal for short (50 feet or so) runs. They also realized that traveling disk jockeys already likely have lots of microphone cable so to cater to their needs they started developing and selling DMX controlled party lights using 3-pin XLR connections. Today you can find lots of 3-pin intelligent lights from a wide range of companies like American DJ, Chauvet Lighting, and even Martin and many others.
Because of the prevalence of lighting gear that require 3-pin XLR connections it's a good idea for any lighting designer to have at least a few 3-pin to 5-pin adapters. You can make them yourselves - just connect pin 1 to pin 1, 2 to 2, and 3 to 3, leaving pins 4 and 5 on the 5-pin side unused.
here is a video i made with me using some of this equipment in action
http://www.youtube.com/watch?v=D42qIzW3G...e=youtu.be
here are some picks that explain further how things can be seen in these numbers.
sorry for the wall of text...